![]() ![]() Virtual reality SpaceEngine supports Oculus (via native library) and SteamVR (HTC Vive, Valve Index, WMR and other headsets). Realistic space ship design concepts and physics: orbital motion, atmospheric flight model, and Alcubierre warp drive physics. The orbital motion of planets, moons, and stars in multiple-star systems are accurately calculated and displayed. Physics Realistic and physically-based generation of procedural objects (galaxies, star systems, planets) and their physical properties (mass, radius, temperature, atmospheric parameters, etc). Spacecraft models, representing both real and fictional designs. SpaceEngine supports creating and importing user add-ons: catalogs, models and textures for deep space objects, planets, and space ships. Other features include realistic atmospheric scattering, eclipse shadows, animated auroras and comet tails, and physically-based light warping near black holes and neutron stars, with animated accretion disks and jets. For unmapped and procedural planets, the surface is generated procedurally using your computer’s GPU. For many Solar System bodies, actual data from space probes is used, with huge, high-resolution texture packs available as free DLC. Graphics Volumetric 3D models of galaxies and nebulae with interstellar dust clouds, and 3D landscapes on planets and stars. Detailed interactive tutorials will familiarize you with the controls. ENDLESS Space 2Īnd jump to a specified date. Also, time travel is possible: you can accelerate, decelerate, or reverse the flow of time. Moving through space is as easy as “click and go”, as well as game-style free flight using the WASD keys or a gamepad. Controls You are free to move around the universe – travel seamlessly between any object and any distance, from surface to orbit to interstellar and intergalactic space. Regions of space not yet cataloged feature procedurally generated objects: galaxies, stars, star clusters, nebulae, and planetary systems. Known celestial objects are represented using data from catalogs: galaxies (NGC/IC), stars (HIPPARCOS), star clusters, nebulae, and planets (Solar System and known extrasolar planets). SpaceEngine Planetarium CapabilitiesĪstronomy All types of celestial objects are represented: galaxies, nebulae, stars and star clusters, planets and moons, comets and asteroids. The default version of SpaceEngine includes over 130,000 real objects, including stars from the Hipparcos catalog, galaxies from the NGC and IC catalogs, many well-known nebulae, and all known exoplanets and their stars. Users can observe celestial objects ranging from small asteroids or moons to large galaxy clusters, similar to other simulators such as Celestia. Properties of objects, such as temperature, mass, radius, spectrum, etc., are presented to the user on the HUD and in an accessible information window. The program has full support for VR headsets. Users can travel through space in any direction or speed, and forwards or backwards in time. Procedural objects have fictional articles, the discoverer is free to choose his own story when he/she creates an article. ![]() This means that our understanding of exoplanets is very constrained and purely factual articles would be extremely short, as most information we have is based on conjecture. What they do to circumvene this problem is making indirect measurements and extrapolating data from that. ![]() In reality astronomers don’t have the technology and methodology required to observe exoplanets directly. The background articles about exoplanet types are semi-fictional and should be imagined as extension of the Space Engine universe, where planet types such as “terrae” can be found in abundance and observed very closely. Real objects have only data that is supported by external sources, albeit of course sources can be wrong in some cases and astronomy is also a quickly developing field, where theories and conjectures could be disproven at any time. SpaceEngine (stylized as “Space Engine”) is a 3D astronomy program and game engine developed by Russian astronomer and programmer Vladimir Romanyuk.It creates a three-dimensional planetarium representing the entire universe from a combination of real astronomical data and scientifically-accurate procedural generation algorithms. With SpaceEngine, the possibilities are limitless. SpaceEngine is also very friendly for creators of mods and add-ons – create your own planets, star systems, even galaxies, import your own spacecraft models, create custom GUI skins, and more, all easily sharable with others. Spacecraft with Newtonian physics and pilot-assist autopilot features (in early development but fully usable) are yours to fly anywhere in the universe in the Flight Simulator mode. ![]()
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